d3d.voxel
This module contains implementation of voxel related autograd oprations.
- class d3d.voxel.VoxelGenerator(bounds, shape, min_points=0, max_points=30, max_voxels=20000, max_points_filter=None, max_voxels_filter=None, reduction=None, dense=False)[source]
Bases:
object
Convert point cloud to voxels
- Parameters
shape – The shape of the voxel grid
bouds – The boundary of the voxel grid, in format [xmin, xmax, ymin, ymax, zmin, zmax]
min_points – Minimum number of points per voxel
max_points – Maximum number of points per voxel
max_voxels – Maximum total number of voxels
reduction – Type of reduction to apply, {none, mean, max, min}. Only for dense representation
dense – Whether the output is in dense representation.
max_voxels_filter – Filter to be applied to filter voxels
max_points_filter – Filter to be applied to filter points in a voxel